I wear many different hats:

  • Husband
  • Father
  • Brother
  • Friend
  • Software Product Manager

I work for Thunderhead Engineering, located in Manhattan, Kansas. I am very happy to know about such a nice place to live and work in the middle of our nation. I lived in Manhattan for 2 years and have many good friends and co-workers there.

In 2012 I moved to Anacortes, WA which was one of the best things that have happened to me in my life. I work remotely from my home office and while it can get a bit lonely at times, I deeply appreciate the opportunity to do so.  I have lived much of my adult life in other states and far from ‘home’ where my mother, father and brother live. It is good to be at home somewhere close to ‘home’ again.

I like table top games too!

I recently took the “What Kind of D&D Character Would You Be?” survey, the results were interesting and fun.

Ability Scores:

Strength- 13
Dexterity- 16
Constitution- 12
Intelligence- 17
Wisdom- 16
Charisma- 15

Alignment:

Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:

Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.


Detailed Results

Alignment:

Lawful Good ------ XXXXXXXXXXXXXXXXXX (18)  
Neutral Good ----- XXXXXXXXXXXXXXXXXXX (19)  
Chaotic Good ----- XXXXXXXXXXXXXXXXXXX (19)  
Lawful Neutral --- XXXXXXXXXXXXXX (14)  
True Neutral ----- XXXXXXXXXXXXXXX (15)  
Chaotic Neutral -- XXXXXXXXXXXXXXX (15)  
Lawful Evil ------ XXXXXXXXXXX (11)  
Neutral Evil ----- XXXXXXXXXXXX (12)  
Chaotic Evil ----- XXXXXXXXXXXX (12)

Law & Chaos:

Law ------ XXXXXXX (7)  
Neutral -- XXXXXXXX (8)  
Chaos ---- XXXXXXXX (8)

Good & Evil:

Good ----- XXXXXXXXXXX (11)  
Neutral -- XXXXXXX (7)  
Evil ----- XXXX (4)

Race:

Human ----- XXXXXXXXXXXXXX (14)  
Dwarf ----- XXXX (4)  
Elf ------- XXXXXXXX (8)  
Gnome ----- XXXXXX (6)  
Halfling -- XXXXXXXXXXXX (12)  
Half-Elf -- XXXXXXXX (8)  
Half-Orc -- XXXXXX (6)

Class:

Barbarian -- XXXXXX (6)  
Bard ------- XXXXXXXXXXXX (12)  
Cleric ----- XXXXXX (6)  
Druid ------ XXXXXXXX (8)  
Fighter ---- XXXXXXXX (8)  
Monk ------- XXXXXXXXXXXXXX (14)  
Paladin ---- XXXXXXXXXX (10)  
Ranger ----- XXXXXXXXXX (10)  
Rogue ------ XXXXXXXX (8)  
Sorcerer --- XXXXXXXXXXXXXXXX (16)  
Wizard ----- XXXXXXXXXXXX (12)

Now it’s your turn to find out What Kind of Dungeons and Dragons Character Would You Be?